This is the natural law of successful players in this
universe's (and others too) games. As you can see, OTs have the
advantage over their opponents in almost all cases per above as
they can exteriorize, shift viewpoint, postulate and perceive,
permeate, and penetrate better than any non-OT or lesser OT
opponents.
The biggest ARC break to a player can come at Step Seven where
there is a no, weak, or treasonous teammate who will not
duplicate or will alter or stop or reverse the entrusted vector
propagation. This fixes attention and sticks the player at that
exact point of the cycle and prevents him from continuing the
successful game cycle. Thus my Policy of never using a broken
line.
However, a senior handling is to take Step Seven, re-analyze 3
to 5 using it and plug the result into 6 with a new 7. Feedback,
Qual'ing, or review are several names for this action.
This is a little secret I've been keeping since analyzed games
in the early 50's. Now it is available for OT Project use.
You have probably seen me using it on the Flag Ship to come up
with a wildly successful and fast handling for enemy attacks.
The only place it can fall down is in Three with omitted,
false, or other outpointy data. So, in conjunction with DS PLs
this formula is nearly foolproof. I say "nearly"
because players sometimes play the "fool" and fail to
observe in Step One all the levels of play. Sound familiar? It is
a common mistake in up-coming players.
In fact, the enemy or opponent low-reality players can be
entirely eliminated by use of this datum: "The incredible is
hidden as well as or to the degree that fewer opponents believe
it." A caution, however, that in using an
"incredible" to foil the opponents at Step One - it may
also become invisible or unreal to your teammates or some of
them. So always take this into consideration when using it.
A happy solution is to optimize the "incredible" so
you are left with a cadre of high reality teammates and thus have
enough to cycle thru Step 7 and carry on without hardly a pause
for breath.
Thus in current galactic, sector, planetary, and org game
levels, I have my friends on the OT Projects. Welcome aboard and
have fun! I'm sure this will help us all get on with the job much
faster.
(Note: CB will issue this this TLC as Sector Ops Bulletin
No.8.)
As to the Church, it's a case of the enemy have us right where
we want them to have us - on a senior OT game level, incredible,
fast flow, and devastatingly effective. The various levels of the
Church have also been tested for strength with Capt. Bill's help
over the last year. The Step 7 of this cycle is now started.
Much Love - Ron