The New Civilization Game

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A CIVILIZATION is an economic engine that runs on ideas and  whose products are:

Survival of its dynamic components and Expansion of its  knowledge, responsibility and control; its affinity, reality  and Communication; its matter, energy, space and time; its  ethics, technology and administration.
When ideas or its economics are suppressed it goes negative,  contracts, and wastes or destroys its dynamic components,  i.e. people, families, groups, businesses, organizations,  governments, races, species, animal and plant life, physical  environment, energy sources, spaces and time, ideas,  spiritual values, beings and religions, aesthetics and art,  and its codes of behavior and ethics.

The rescue of a dying civilization is accomplished by:  locating and identifying the suppressive influence, supplying a  positive alternative, disseminating it as a vector of comparable  magnitude, stably financing it, keeping its positive production  and exchange free and unregulated, reviewing and correcting as  needed to increase its power, distributing its values and  aethetics broadly, and responsibly evaluating, planning and  coordinating the survival and expansion of its components.

The senior managerial organization on a planet should insure  that its civilization (as per above definition) continues to  flourish and prosper while guaranteeing maximum freedom for the  individual, as the individual is the basic component of a  civilization. Understanding this concept broadly will enhance the  survival and increase the rate of expansion of the civilization.  Suppressive influences can not exist viably under these operating  conditions, and soon disappear or are quickly handled.


A GAME consists of freedoms, barriers, and purpose. (LRH 1952)

The Civilization Game

The New Civilization is a game where everyone wins. Its  freedoms are for each individual so that all survival and  expansion purposes may be obtained. There is freedom of ideas,  economics and participation in all the components of a  Civilization.

Barriers include the "old" Civilization which  is suppressing individuals by giving them what they do not need  and do not want, i.e. unemployment; taxes; wars; atomic,  biological and chemical weapons; unstable currency; criminality;  mind destroying drugs; environmental pollution; destruction of  the balances of nature; suppression of economics resulting in  bankruptcies; suppression of ideas for survival and expansion and  health; suppression of freedoms of speech, press and religion;  and police-state control operations with psychopolitical and  computer control of every individual.

The New Civilization Game gives Planet Earth several new  purposes.

The first is for SURVIVAL. It is based on the observable fact  that the Earth is actually a large spaceship with its living  space on the outside and containing all the raw material for  survival of a large Civilization. It is home for its individuals  living on it. Thus the first purpose is:

"To actively put our Home Planet Earth in order,  maintaining its Natural Balance for the survival of the New  Civilization, and preventing, restraining, and/or ceasing to  co-operate with those who would destroy our home."

The second purpose is for EXPANSION. It is based on the  observable fact that there are other worlds in space besides  Earth and the New Civilization will expand to these frontiers.  Therefore, the second purpose is:

"To viably develop the technology and equipment for  free-enterprise and private and public travel to other planets  and systems for the expansion of the New Civilization, and to  protest loudly and refuse to co-operate with those who would keep  and use these developments for purely military destructive, or  other suppressive intentions."

The third purpose is for PRODUCTION and EXCHANGE. It is based  on the observable fact that Earth does not have enough production  to care for- its own people fully, much less any exchangable  production for export to any other planets or systems. The third  purpose is then:

"To make available technology, products, goods and  services for all the peoples of Earth and develop the capability  to export surpluses to other planets and systems, decrying and  refusing to co-operate with those who would keep people  unemployed, ignorant, poor, underfed and unhealthy for  suppressive reasons of their own."

The fourth purpose is for ECONOMICS. It is based on the  observable fact that "Old Civilization" Bankers,  Governments, and Politicians have no STABLE medium of exchange of  which one can be absolutely confident of equivalent value  anywhere on Planet Earth. The fourth purpose is:

"To develop, standardize and get in use a stable  medium(s) of exchange so that the New Civilization can  confidently flourish and prosper without inflations, deflations,  and depressions. And to educate people in basic economics so that  they NEVER fall prey to or support those persons and groups who  use economics to suppress."

The fifth purpose is for FREEDOM. It is based on the  observable fact that the existing "old" Civilization  gradually and often suddenly Suppresses freedoms of all kinds -  spiritual, economic, travel, speech, writing, and aesthetic  freedoms - resulting in a more and more mind-controlled,  apathetic and irresponsible society in which the fun and  enjoyment of life and creative endeavour is gone. The fifth  purpose is:

"To recognize, validate, and support all types of  creative endeavour and pro-survival and pro-expansion activities,  cherishing ones' own freedom as the key to achievement of all the  New Civilization's purposes and actively resisting and defeating  any attempt to limit or regulate one's freedoms or rights in the  New Civilization Game."

The sixth purpose is for PLEASURE. It is based on the  observable fact that much of the "fun" is gone from  life in the "old civilization" and a. game should be  interesting, fun, and rewarded with pleasure moments. The sixth  purpose is:

"To encourage, assist and/or take part in a  renaissance of cultural, artistic and social events; sports;  hobbies, reading, writing, poetry, music, drama, stage and screen  productions, and other creative and philosophic/artistic  endeavours as these best express the values, purposes and dreams  and vitality of a civilization and help in distributing its  message to others who may wish to join the game and have fun  too."

The seventh purpose is for COORDINATION. It is based on the  observable fact that the "old civilization" is a mess  of contradictions, conflicts, and useless expensive actions  coupled with useless expensive delays. (Wars; political  conflicts; border disputes; your tax money spent on stocks of  weapons that could destroy the Earth hundreds of times and kill  all life on it; slow justice procedures; delays in payment for  sold goods and services; delays in transport, mail and paperwork,  and an over-all sense of impending doom and non-survival.) Thus  the seventh purpose is:

'To coordinate the New Civilization according to its  definition so that its thrust and vectors are aligned for  survival, expansion and prosperity in a manner which relies on  the continued freedom and happiness of the individuals comprising  it."

NB: The New Civilization is not limited to the above purposes.  There will be more as expansion occurs. However, no new purpose  will contradict or eliminate these purposes or the definition of  a civilization. These are yours forever.


Notes on Use of the New Civilization Organizational Plan:

  1. This plan applies to all echelons of life on the planet -  personal, family, groups, nation, race, governments and  all organizations.
  2. It has the complete necessities for survival and  expansion - given worthwhile purposes to set it in  motion.
  3. Used by an individual or group, it helps them survive and  expand faster.
  4. Used by a Civilization, it helps it to prosper and  achieve its purposes faster.
  5. It is used to gain agreement on matters needing  coordination and increase speed of decision.


Knowledge is Power, but Power is not Knowledge.

One who has all Power but little or no Knowledge will lose  Power as he uses it.

One who has all Knowledge but no Power will gain and win Power  as he uses it.

Power is an ability of using energy and force to Create and/or  Destroy.

Used with little. false or no knowledge of the true nature of  things and being ignorant of purposes and plans of organization  inherent in all life, one without knowledge who uses power will  surely create destruction and/or destroy creation. This is  observable in the highest echelons of planetary government in the  "Old Civilization".

Balancing and far outweighing the small percentage (2% or 3%)  of people who have the "power without knowledge"  insanity, are the millions of people of Earth who have knowledge  of life, the truth of what it takes to survive, the duty and  loyalty of their family and friends, and the trust that others  will exchange, work and play in a fair and honest. friendly  fashion as they do themselves. These millions, (some 97% of the  population of Earth) are the source of all good things abd  survival components of the civilization. Then why is the  "old civilization" in such poor condition? Because the  Power that the insane 2 or 3 percent are using is continually  being given to them by the 97 percent. It is given in the form of  financial energy - (taxes), controlling force - (by obeying those  who suppress or destroy freedom and initiative), and confidence -  (by electing those who take the fun out of life's games to get  and keep more power for themselves).

And this power is given and the insane actions not halted by  the 97% because they:

  1. Believed there was no alternative., and
  2. Were not organized, so
  3. Thus, did not recognize that they were the largest Power  source on the Planet, and
  4. They were the Source of ALL the suppressive power being  used against them, and
  5. They could take the Power away from the 2 or 3 percent at  any time by just not giving it to them.

Note: It is an observable fact that also part Of the power  given to the 2 or 3 percent Was used to carefully mis-educate the  97 percent into not having the knowledge. of 1), 2), 3), 4) and  5) above. (For example, controlled media repeatedly being used to  voice the "belief" that there is no alternative.)


The New Civilization knows:

  1. You have the power.
  2. You have the freedom.
  3. You have the purposes.
  4. You have the knowledge of how to play the game.
  5. You have the right to your own sanity and will not agree  to insane uses of power.
  6. You have the right to leave any game you don't like, take  your power, knowledge, and purposes with you and join  another, start another, or just not play.
  7. You WILL enjoy the New Civilization Game, if decide to  play.
  8. That if you do decide to play, you - and ALL of an this  planet - will win.

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